Unfortunately, the morality/karma systems in these games are never explained (i think) so most people don't know about the killing Vs not killing everything in sight - you CAN kill things, it's just that you must not kill everyone/everything to get the good ending(s). I love the feeling of a hub to go back to. +Scrap loot and exploration gameplay always feel good so You kill enemies in that area and that means something entirely not connected happens? wtf. TERRIBLE TERRIBLE TERRIBLE artificial ending/story requests. The sounds of struggle, fighting, punching, monsters. Sound design and sound effects are terrible. YOu walk on the ledge, animation, you fight back, animation, you crawl, animation, pick up teddy bear, animation. CONSTANT taking camera and control away from you for no reason. You hold E on every weapon dropped to collect parts and ammo.
deependark command fixes it and brings back the contrast to original level. It is really strange since their talking seems like just banter and not actual quest giving. so you might want to stand, listen to their rambling to find out about teddy bear quest and so on. NPC give you quest after talking for 7 minutes. You run past them, they start talking and NEVER stop. I love this game but it's also terrible But I love it.